[::::::::::::::::::::Blacksmithing Guide 1-300::::::::::::::::::::]
Raising Blacksmith Skill
You
will want to equip yourself and your friends as your skill rises. If
you keep your skill at 25 plus five times your level then you will
always be able to make items you can equip at their minimum level.
Outside of the items you make because you want to, or to fulfil the
Blacksmith quests, there are a series of minimum-material items you can
make to advance your skill, mostly consisting of stone, misc. items,
and some low-material armour items.
Apprentice Blacksmithing Path:
This
is done mostly with stone, saving your copper and bronze bars until
later except when you need to equip yourself or your friends or
clients. Make Rough Sharpening Stones (turns green at 15 and grey at
55) until you reach 25 and learn Rough Grinding Stones. (Save and use
those Sharpening Stones as a combat buff.) Make Rough Grinding Stones
(turns green at 45 and grey at 85) until you reach skill 65, keeping
them for use later in making other items. Make Coarse Sharpening Stones
(green when learned at 65, grey at 80) until you reach 75 and are a
Journeyman. Copper items useful as skillups include Copper Bracers (2
copper bars, green at 20), Copper Chain Pants (4 copper bars, green at
50) and Copper Chain Belt (6 copper bars, green at 75).
Journeyman Blacksmithing Path:
At
75 you learn Coarse Grinding Stone, which are green when learned. Make
those until they turn grey at 100 and save them for making further
items. Turn any tin and copper into bronze bars but save them. Make
Silver Rods until they turn green at 105 (and sell them to Enchanters)
then make Rough Bronze Leggings (with your saved bronze bars) until
they turn green at 145 or even to grey at grey at 175. These take 6
Bronze Bars and sell to the vendors for 9.62 s each, so if you can buy
stacks of 20 Bronze Bars for 30 s or less, you can actually make a
profit while you skill up. Also at 125 you learn Heavy Grinding Stone.
Make these until they turn grey at 150 and keep them for making other
items. If you are able to learn the Deadly Bronze Poniard dropped plan
at 125 then you can make and sell it at a profit until it turns green
at 155 and grey at 185. The Patterned Bronze Bracer (green at 150) is
required for a Badlands quest. At 145 you learn to make your first rare
(blue) item, the Shining Silver Breastplate (green at 175) which sells
well.
Expert Blacksmithing Path:
Beginning at 150, make
Rough Bronze Leggings until they turn grey at 175. Iron Buckles are
easy but turn grey at 155, while Golden Rods turn green at 155 and grey
at 160. Golden skeleton keys are green when learned and grey at 170.
You will want to equip yourself and friends with the Green Iron Set and
that will provide some skillups. If you are lucky enough to learn the
Iron Shield Spike plan at 150 then you can make and sell these at a
good profit until they turn green at 180 and grey at 210. Another
profitable drop is the Iron Counterweight, green at 190 and grey at
210. At 200 you learn Solid Grinding Stone so make those until they
turn grey at 210. To get from 210 to 225, make Golden Scale Bracers to
215, then make Steel Plate Helms to 225. You will also be equipping
yourself with the Golden Scale armour set and the Moonsteel Broadsword
is required for a quest in Duskwallow Marsh. A number of expert weapons
and armours are saleable, including the rare Green Iron Hauberk at 180
(green at 205, grey at 230).
Artisan Blacksmithing Path:
At
225 make Steel Plate Helms until it turns green at 235. Then make
Mithril Spurs to 250 (turns green at 255). At 250 make Dense Sharpening
Stones until they turn grey at 260. The Heavy Mithril and Ornate
Mithril armour items are good for their level, so you can also skill up
some on making the mithril items for the Mithril Order quests. The
Ornate Mithril Boots are popular with warriors for their remove root
effect and they (and the Ornate Mithril Helm) turn green at 265. Go
back to Mithril Spurs (which are readily saleable) until they turn grey
at 275 and then make Thorium Bracers to 280. Now make Thorium Helms to
300. An alternative is the Imperial Plate armour set, starting with the
Imperial Plate Belt and Shoulders at 265, Bracers at 270, and then Helm
and Boots at 295. While these use more thorium than the Thorium armour
items, they can be sold for a profit even if you buy the materials.
[::::::::::::::::::::Jewelcrafting Guide 1-300::::::::::::::::::::]
1-30
Rough Stone Statues (10 Rough Stone) Made 8
Delicate Copper Wire (2 Copper Bars) Made About 40
Prospecting (regular skill-ups to about 50)
30-65
Malachite Pendant (1 Delicate Copper Wire, 1 Malachite) Made about 25
Tigerseye Band (1 Delicate Copper Wire, 1 Tigerseye) Made about 25
Coarse Stone Statue (10 Coarse Stone)
Bronze Setting (2 Bronze Bars)
65-90
Elegant Silver Ring (2 Silver Bars) - Made 28
90-100
Heavy Silver Ring (2 Silver Bars) - Made 10
100-140
Ring of Twilight Shadows (2 Bronze Bars, 2 Shadowgem) Made 36
Heavy Stone Statue (10 Heavy Stone) Made 5
140-155
Gold Dragon Ring (1 Jade, 2 Gold, 2 Copper Wire) Made 15
155-175, 180-185
Mithril Filigree (2 Mithril Bars) - Made 25
175-180
Solid Stone Statue (10 Solid Stone) Made 5
185-215
Engraved Truesilver Ring (1 Truesilver Bar, 2 Gold Bars) Made 42
215-220
Truesilver Commanders Ring (3 Truesilver Bars, 2 Star Rubies, 2 Citrine) Made 5
220-225
Aquamarine Signet (3 Aquamarine, 4 Flask of Mojo) Made 5
(Should have made this from 215 or even 210 orange the whole way to 225 - but I resisted going to farm the Mojo on the test server until I didnt have any choice.)
225-236
Dense Stone Statue (10 Dense Stone) Made 16
236-250
Thorium Setting (3 Thorium Bars) Made 20
Ended up making far more than 20, so could have squeezed a few more points out here, probably 5 or 10.
250-274
Ruby Pendant of Fire (1 Thorium Setting, 1 Star Ruby) Made 30
Probably worth it to keep making this until you run right out of rubies or it turns grey, since you end up with a lot of them from mithril and thorium ore.
274-281
Simple Opal Ring (2 Large Opal, 2 Thorium Bars, 1 Thorium Setting) Made 7
281-285
Glowing Thorium Band (2 Azerothian Diamonds, 1 Thorium Setting, 1 Thorium Bar) Made 4
Summary Jewelcraft
This is the list of materials Im planning on having on-hand for when the expansion hits. Gems could be substituted for ore of the appropriate level, but some of the low level ones like Shadowgem are dirt cheap at auction now.
80 Rough Stone (4 stacks)
160 Copper Bars (8 stacks)
40 Malachite (2 stacks)
20 Tigerseye (1 stack)
80 Bronze Bars (4 stacks)
80 Silver Bars (4 stacks)
80 Shadowgem (4 stacks)
80 Heavy Stone (4 stacks)
120 Gold (6 stacks)
15 Jade (.75 stacks)
50 Mithril Bars (2.5 stacks)
60 Solid Stone (3 stacks)
45 Truesilver Bars(2.25 stacks)
30 Aquamarine (1.5 stacks)
40 Flasks of Mojo (2 stacks)
160 Dense Stone (8 stacks)
20 Star Rubies (1 stack)
100 Mithril Ore (5 stacks)
~200 Thorium Bars (10 stacks)
~250 Thorium Ore (25 stacks)
Raising Blacksmith Skill
You
will want to equip yourself and your friends as your skill rises. If
you keep your skill at 25 plus five times your level then you will
always be able to make items you can equip at their minimum level.
Outside of the items you make because you want to, or to fulfil the
Blacksmith quests, there are a series of minimum-material items you can
make to advance your skill, mostly consisting of stone, misc. items,
and some low-material armour items.
Apprentice Blacksmithing Path:
This
is done mostly with stone, saving your copper and bronze bars until
later except when you need to equip yourself or your friends or
clients. Make Rough Sharpening Stones (turns green at 15 and grey at
55) until you reach 25 and learn Rough Grinding Stones. (Save and use
those Sharpening Stones as a combat buff.) Make Rough Grinding Stones
(turns green at 45 and grey at 85) until you reach skill 65, keeping
them for use later in making other items. Make Coarse Sharpening Stones
(green when learned at 65, grey at 80) until you reach 75 and are a
Journeyman. Copper items useful as skillups include Copper Bracers (2
copper bars, green at 20), Copper Chain Pants (4 copper bars, green at
50) and Copper Chain Belt (6 copper bars, green at 75).
Journeyman Blacksmithing Path:
At
75 you learn Coarse Grinding Stone, which are green when learned. Make
those until they turn grey at 100 and save them for making further
items. Turn any tin and copper into bronze bars but save them. Make
Silver Rods until they turn green at 105 (and sell them to Enchanters)
then make Rough Bronze Leggings (with your saved bronze bars) until
they turn green at 145 or even to grey at grey at 175. These take 6
Bronze Bars and sell to the vendors for 9.62 s each, so if you can buy
stacks of 20 Bronze Bars for 30 s or less, you can actually make a
profit while you skill up. Also at 125 you learn Heavy Grinding Stone.
Make these until they turn grey at 150 and keep them for making other
items. If you are able to learn the Deadly Bronze Poniard dropped plan
at 125 then you can make and sell it at a profit until it turns green
at 155 and grey at 185. The Patterned Bronze Bracer (green at 150) is
required for a Badlands quest. At 145 you learn to make your first rare
(blue) item, the Shining Silver Breastplate (green at 175) which sells
well.
Expert Blacksmithing Path:
Beginning at 150, make
Rough Bronze Leggings until they turn grey at 175. Iron Buckles are
easy but turn grey at 155, while Golden Rods turn green at 155 and grey
at 160. Golden skeleton keys are green when learned and grey at 170.
You will want to equip yourself and friends with the Green Iron Set and
that will provide some skillups. If you are lucky enough to learn the
Iron Shield Spike plan at 150 then you can make and sell these at a
good profit until they turn green at 180 and grey at 210. Another
profitable drop is the Iron Counterweight, green at 190 and grey at
210. At 200 you learn Solid Grinding Stone so make those until they
turn grey at 210. To get from 210 to 225, make Golden Scale Bracers to
215, then make Steel Plate Helms to 225. You will also be equipping
yourself with the Golden Scale armour set and the Moonsteel Broadsword
is required for a quest in Duskwallow Marsh. A number of expert weapons
and armours are saleable, including the rare Green Iron Hauberk at 180
(green at 205, grey at 230).
Artisan Blacksmithing Path:
At
225 make Steel Plate Helms until it turns green at 235. Then make
Mithril Spurs to 250 (turns green at 255). At 250 make Dense Sharpening
Stones until they turn grey at 260. The Heavy Mithril and Ornate
Mithril armour items are good for their level, so you can also skill up
some on making the mithril items for the Mithril Order quests. The
Ornate Mithril Boots are popular with warriors for their remove root
effect and they (and the Ornate Mithril Helm) turn green at 265. Go
back to Mithril Spurs (which are readily saleable) until they turn grey
at 275 and then make Thorium Bracers to 280. Now make Thorium Helms to
300. An alternative is the Imperial Plate armour set, starting with the
Imperial Plate Belt and Shoulders at 265, Bracers at 270, and then Helm
and Boots at 295. While these use more thorium than the Thorium armour
items, they can be sold for a profit even if you buy the materials.
[::::::::::::::::::::Jewelcrafting Guide 1-300::::::::::::::::::::]
1-30
Rough Stone Statues (10 Rough Stone) Made 8
Delicate Copper Wire (2 Copper Bars) Made About 40
Prospecting (regular skill-ups to about 50)
30-65
Malachite Pendant (1 Delicate Copper Wire, 1 Malachite) Made about 25
Tigerseye Band (1 Delicate Copper Wire, 1 Tigerseye) Made about 25
Coarse Stone Statue (10 Coarse Stone)
Bronze Setting (2 Bronze Bars)
65-90
Elegant Silver Ring (2 Silver Bars) - Made 28
90-100
Heavy Silver Ring (2 Silver Bars) - Made 10
100-140
Ring of Twilight Shadows (2 Bronze Bars, 2 Shadowgem) Made 36
Heavy Stone Statue (10 Heavy Stone) Made 5
140-155
Gold Dragon Ring (1 Jade, 2 Gold, 2 Copper Wire) Made 15
155-175, 180-185
Mithril Filigree (2 Mithril Bars) - Made 25
175-180
Solid Stone Statue (10 Solid Stone) Made 5
185-215
Engraved Truesilver Ring (1 Truesilver Bar, 2 Gold Bars) Made 42
215-220
Truesilver Commanders Ring (3 Truesilver Bars, 2 Star Rubies, 2 Citrine) Made 5
220-225
Aquamarine Signet (3 Aquamarine, 4 Flask of Mojo) Made 5
(Should have made this from 215 or even 210 orange the whole way to 225 - but I resisted going to farm the Mojo on the test server until I didnt have any choice.)
225-236
Dense Stone Statue (10 Dense Stone) Made 16
236-250
Thorium Setting (3 Thorium Bars) Made 20
Ended up making far more than 20, so could have squeezed a few more points out here, probably 5 or 10.
250-274
Ruby Pendant of Fire (1 Thorium Setting, 1 Star Ruby) Made 30
Probably worth it to keep making this until you run right out of rubies or it turns grey, since you end up with a lot of them from mithril and thorium ore.
274-281
Simple Opal Ring (2 Large Opal, 2 Thorium Bars, 1 Thorium Setting) Made 7
281-285
Glowing Thorium Band (2 Azerothian Diamonds, 1 Thorium Setting, 1 Thorium Bar) Made 4
Summary Jewelcraft
This is the list of materials Im planning on having on-hand for when the expansion hits. Gems could be substituted for ore of the appropriate level, but some of the low level ones like Shadowgem are dirt cheap at auction now.
80 Rough Stone (4 stacks)
160 Copper Bars (8 stacks)
40 Malachite (2 stacks)
20 Tigerseye (1 stack)
80 Bronze Bars (4 stacks)
80 Silver Bars (4 stacks)
80 Shadowgem (4 stacks)
80 Heavy Stone (4 stacks)
120 Gold (6 stacks)
15 Jade (.75 stacks)
50 Mithril Bars (2.5 stacks)
60 Solid Stone (3 stacks)
45 Truesilver Bars(2.25 stacks)
30 Aquamarine (1.5 stacks)
40 Flasks of Mojo (2 stacks)
160 Dense Stone (8 stacks)
20 Star Rubies (1 stack)
100 Mithril Ore (5 stacks)
~200 Thorium Bars (10 stacks)
~250 Thorium Ore (25 stacks)